Voicing Hammerman for Boom Beach was a blast. As a character voice artist, I’ve worked on many gaming projects, but bringing this blackguard commander to life for SuperCell was a standout. Here's how it all came together.
This was one of my favourite voiceover sessions. Not only am I a fan of the game, but I kept seeing Boom Beach trailers pop up on my socials — and always wanted to voice one of them. Then along came the chance.
It was brilliant fun having to lip-sync Hammerman’s lines so the animators could match the character’s mouth to mine. Seeing the final version confirmed what I already suspected — SuperCell are absolute legends when it comes to game development and animation.
I’ve voiced a few character voices over the years, and this one stands out. If you're casting a new project, you might also enjoy my work on Lifeless or the brilliantly chaotic Penarium.
Want something voiced in this style? Take a look at my Game Trailer Voice page, or get in touch if you'd like to hear a short sample first. I'm more than happy to help.
Hammerman is the blackguard commander and one of the key villains in Boom Beach. With a blocky square nose, a battle-scarred left eye, and a military-grade scowl, he’s not exactly what you’d call approachable.
Hammerman is known for launching full-scale attacks from multiple enemy bases scattered across the archipelago, dubbed “Hammerman’s HQ.” He’s the thorn in every player’s side, turning up uninvited and smashing your base to bits.
If you fancy diving deeper into his evil escapades, you’ll find a full breakdown on Boom Beach Fandom and on Supercell’s official site.
I’ve voiced Hammerman in several versions over the years, including the gloriously bizarre Hot Tub edition. Yep, he’s a villain who apparently enjoys a soak. Honestly, voicing characters like this is what makes character voiceover work so much fun.
If you’re creating a game or animation and need a memorable character voiceover, I’d love to help. Voicing characters like Hammerman is always a joy – whether it's for villains, heroes, or something completely off-the-wall. If you're not quite sure what voice you need, I'm happy to offer a short demo before you book me.
Drop me a line, let me know what you’re working on, and we’ll see if my voice is the right fit. I’ve worked with brilliant teams like Supercell, and I aim to turn around most projects within 24 hours.
And if you're just browsing, feel free to explore more of my character voiceover styles and game trailer voiceovers. You might find just the tone you’re after!